01UI/UX & Product Design
Design people actually enjoy using.
We turn fuzzy ideas into flows that feel obvious — researched with real users, prototyped fast, and polished until the happy path is the only path.
What we do
Good UX is invisible: nobody praises a checkout, they just finish it. We start with research — real users, real tasks — and map the flows before a single pixel moves. Then we prototype in days, not weeks, so you react to something clickable instead of a slide deck.
Every screen ships with a design system behind it: tokens, components and rules your team (or ours) can build on without the design drifting. Pretty is table stakes — we design for the tap, the thumb and the "oh, that was easy".
What you get
- User research & interviews
- We talk to the people who will actually use it — and bring back what they said, verbatim.
- Journeys, flows & IA
- The map of every path through the product, argued about before it gets expensive.
- Wireframes → hi-fi UI
- From grey boxes to the final pixel, iterated in the open with you in the file.
- Clickable prototypes
- Something you can put in front of users (and investors) by week two.
- Design systems
- Tokens, components and docs so screen #200 looks like screen #1.
- Usability testing
- Watch real people use it, fix what trips them, repeat.
How it runs
- 01
Understand
Research, stakeholder interviews and a flow map — so we design the right thing, not just a nice thing.
- 02
Prototype
Clickable in days. We test it with real users and cut everything that makes them think.
- 03
Systemise
Hi-fi UI on a proper design system, documented and handed over (or straight into our build team).
We build it with
- Figma
- FigJam
- Maze
- Notion
- Framer
- Lottie
Proof you can use.
Products we built under this service. Each one runs inside its case study.
Questions we get
Do you redesign existing products or only start fresh?
Both. About half our design work is untangling products that grew fast — we audit what exists, keep what works and redesign what doesn't.
Will you work inside our existing design system?
Happily. We extend it properly — tokens, variants, docs — instead of bolting on one-off screens.
Can design flow straight into development?
That's the whole point of Yakooha: the designers and engineers sit in one room, so nothing gets lost in a handoff.
